The Four Phases
Their Corresponding Planes
This chapter explains the intricate workings of The Four Phases. This chapter is color coded to indicate each phase as follows: echo, astral, muth, and mundane. Color coding corresponds to the TOL unless indicated otherwise. The Four Phases are layers of existence ranging from the most etheric echo phase, becoming denser and denser through the astral phase and then the muth phase, and finally become the densest in the mundane phase. The following paragraphs and chart give detailed information about the four phases.
dimension – also called a plane. In science fiction/fantasy terms, a realm separated by space and/or time and/or perception/phase. An alternate or parallel physical plane, such as Eden, Earth, or Lovea, or a reality separated by phase, such as the astral, echo, or muth realms. Includes dream worlds. Not to be confused with the mathematics or physics concept of dimension.
dimensional reversion – The “snap back” of an altered aspect of the omni-transmundane or transmundane replica, in order to match the mundane replica.
kaleidodimensional -- Kaleidodimensional describes the way that omni-dimensional reality is perceived in a higher dimension, wherein all realities can be perceived as touching. They appear to rotate and touch one another like glass in a kaleidoscope, except that this glass is three dimensional, and four dimensional, and five dimensional and so on to infinity dimensional, layer upon layer of rotating and undulating dimensional veils touching one another.
phase – a dimension or plane separated by a state of consciousness rather than space and/or time only. For example, there is the physical plane, which is the mundane material world, and the astral plane, which is a transcendental state of consciousness that is beyond and independent of the physical plane. A phase is always a dimension, but a dimension isn’t necessarily a phase.
plane – see dimension.
replicas - the omni-transmundane, transmundane, mort-transterrenus replica, and mundane replica collectively. Corporeal items are made up of all four types of replicas and exist on all dimensions simultaneously.
mundane phase – This is the densest phase, and it dominates the mundane worlds. When mundane energy dominates a plane, even though said plane may be affected by other energies, it is said to be mundane energy dominate. Everything that is coded brown is mundane energy dominate.
corporeal plane - Associated with Sephirah (9.) Reality, the physical world on the Suturian Tree of Life. Also called the material world or mundane world.
The corporeal plane is composed of mundane replica, mort-transterrenus replica, omni-transmundane replica, transmundane replica, phantasmal mundane carbon, subtle forms and atomus.
The mundane dominate sections of the corporeal plane:
mundane replica – the physical world. Anything corporeal. The part of the mundane that is pure mundane energy.
The mundane replica becomes/is called the mort-transterrenus replica within the muth domain, the omni-transmundane replica within the astral domain, and the transmundane replica within the echo. Everything that exists in the corporeal plane also has the three aforementioned replicas. This is the reason that mundane energy is so dense. Changes to the mundane replica, via upward causality, automatically cause synchronous changes to the mort-transterrenus replica, the omni-transmundane replica, and the transmundane replica.
mort-transterrenus replica – a part of the mundane existing within the muth and a part of the muth existing within the mundane. Mundane energy dominate with a muth energy influence.
Spontaneous manifestation from prolonged contact with the mort-transterrenus replica was least likely, as it was closest to mundane reality of all the subtle parts of the mundane.
Time moves more slowly.
omni-transmundane replica – a part of the mundane existing within the astral and a part of the astral existing within the mundane. Mundane energy dominate with an astral energy influence.
The astral copy of physical reality that was ghost-like and aetheric. It was shimmering, shifting, swirling, and ever-changing. Even that which normally appeared inanimate was clearly alive, breathing, and vibrating. It was the very essence of light. With astral vision, as with normal vision, one could only see the light of his or her patron sun.
The omni-transmundane replica was subject to gravity, but the Kinder within the astral realm was not. When a Kinder was within the omni-transmundane replica, one’s willpower was all that anchored him or her to the ground. Actual contact with the ground was illusion, as there was a minute space between the Kinder’s feet and the ground. Additionally, if prolonged contact was made with the omni-transmundane replica, it could cause spontaneous closing of the third eye, and thus, send the Kinder back into his or her physical body.
One automatically passes through the omni-transmundane replica. One passes through walls without effort. It is the natural state. It is when one uses one’s willpower to interact that the snap back occurs. Some deities are powerful enough to master this. It is a great shock to the physical system, but typically, it does not harm the Kinder. Snapping back can be dangerous to one who is already in poor health or otherwise unstable.
Changes to the omni-transmundane and transmundane replica are only temporary and never affect the mundane or mort-transterrenus replicas. These replicas eventually “snap back” to match the mundane replica. This is called dimensional reversion. However, temporary effects to the omni-transmundane replica also affect the transmundane replica for the duration of the effect.
Time is perceived to move as it does in Eden/Earth/Lovea.
transmundane replica – a part of the mundane existing within the echo and a part of the echo existing within the mundane. Mundane energy dominate with an echo energy influence.
The echo copy of the omni-transmundane replica. However, through echo vision, one could see the light of both suns, both creation and destruction, simultaneously. The transmundane replica was subject to gravity, but the Divine Kinder within the echo plane was not. When a Divine was within the transmundane replica, one’s willpower was all that anchored him or her to the ground. Actual contact with the ground was illusion, as there was a minute space between the Divine’s feet and the ground. Additionally, if prolonged physical contact was made with the transmundane replica, it could cause spontaneous closing of the forth eye, and thus, gravity kicked in. So one had to be ever mindful or risk plummeting to his or her doom!
Changes to the transmundane replica are only temporary and never affect the mundane, mort-transterrenus replicas, or omni-transmundane replica.
Time is perceived to move as it does in Eden/Earth/Lovea.
Known locations in the corporeal plane:
corporeal portal - If a god wished for his or her flesh to travel to Earth or Lovea, he or she had to travel through a corporeal portal. Corporeal portals were rare and guarded.
Earth – the planet of humans
Eden – the planet of the gods
Lovea – the planet of loveans
muth phase – This is the next densest phase after the mundane, and it dominates the muth domain. When muth energy dominates a plane, even though said plane may be affected by other energies, it is said to be muth energy dominate. Everything that is grey is muth energy dominate.
muth domain – Associated with Sephirah (6.) Reverie/Musings on Suturian Tree of Life, the part of the astral and echo realms set aside for the affairs of the unborn and the dead. Though part of the astral plane and accessed via the astral plane, the muth domain is none-the-less considered its own dimension, a pocket dimension within the astral plane.
The muth domain is accessible only to Seers, Angels of Death, the unborn, and the dead. The center of the muth domain was always the same distance from anywhere, at the axis mundi of the astral realm. Here, one will find the Medianus Iteru, the middle pillar, a gateway between life and death.
The muth domain was divided into the higher muth domain, which was reserved for the affairs of dead/unborn gods and the lower muth domain, which was reserved for the affairs of dead/unborn humans/loveans. In the muth domain, time moves slower.
The muth domain is composed of: mort-transterrenus replica, phantasmal mundane carbon, phantasmal carbon, omni-transphantasmal carbon, transphantasmal carbon, rudimentary subtle forms, and the fragmortomus.
In the muth domain, time worked differently. Time fluctuated; thus, there was no exact differential, but typically, roughly an hour in the higher muth domain was seconds in Eden, and an hour in the lower muth domain was minutes in Eden.
The muth dominate sections of the muth domain:
phantasmal mundane carbon – the part of the muth existing within the mundane and the part of the mundane existing within the muth. It is muth energy dominate with a mundane energy influence.
phantasmal carbon – the spirit world. Anything dead. The part of the muth existing within the muth. The phantasmal carbon becomes/is called the phantasmal mundane carbon within the mundane, the omni-transphantasmal carbon within the astral, and the transphantasmal carbon within the echo.
People/places/things within the muth domain that no longer or never had a physical copy, exists within the phantasmal carbon. Everything that exists in the spirit world also has an omni-transphantasmal carbon, and a transphantasmal carbon, but only has a phantasmal mundane carbon if becoming mundane. The part of the muth that is pure muth energy.
Gravity is optional.
omni-transphantasmal carbon – a part of the muth existing within the astral and a part of the astral existing within the muth. It is muth energy dominate with an astral energy influence.
transphantasmal carbon – a part of the muth existing within the echo and a part of the echo existing within the muth. It is muth energy dominate with an echo energy influence.
Muth energy dominate phases had unique physics. Being closest in density to the mundane, and because the physical world facilitated birth and death, the muth domain allowed more intimacy with physical reality than the rest of the astral plane.
1.) Incantation of Utsupraestinfra, Lesser Power: Since everything that became mundane passed through the phantasmal carbon, (via the muth energy dominate part of the mundane world known as the mundane phantasmal carbon) during materialization (such as birth), a phantasmal carbon could be actualized into physical form, via the incantation of utsupraestinfra. Once made physical, the item or creature was no longer muth energy dominant, and became mundane energy dominate.
2.) Hands of the Reaper, Higher Power: In addition to manipulations of the phantasmal carbon, the muth energy contained within the mort-transterrenus replica made it susceptible to manipulations by powerful gods as well. Using the natural flow of energy utilized during reincarnation, this was accomplished by temporarily raising the vibrational frequencies of the mort-transterrenus replica to that of the phantasmal carbon, thus making it muth energy dominate again. Then manipulations could be made, and once complete, the frequency returned, via passing through the mundane phantasmal carbon, to that of the mundane replica. As a result, these manipulations create a modified mort-transterrenus replica, omni-transmundane replica and transmundane replica, synchronously and permanently. This was used daily in a limited way by Seers and Reapers, to perform the feat Hands of the Reaper, used for manipulating hourglasses in the line of duty. See “Wash, The” in locations.
3.) Incantation of Telephainesthai, Highest Power: The method described in 2.) can also be used by very powerful gods to perform the incantation of telephainesthai -- a powerful spell to transport an astral item over a distance by telekinesis. This item, as a phantasmal carbon, could then be actualized into physical form, via the incantation of utsupraestinfra.
Known locations within the muth:
Adjudication Tribunal -- the location of human afterlife judgment. (astral-centric)
Crystal of Constellation -- houses the hourglasses of the loveans. (astral-centric)
Crystal of Kismet -- houses the hourglasses of the humans. (astral-centric)
Evaluation Chamber -- the location of lovean afterlife judgment. (astral-centric)
Judgment Hall -- the location of Kinder afterlife judgment. (echo-centric)
Medianus Iteru – used to transport the souls of the dead, it is the river at the heart of the muth domain, which was the exact same distance from any point in space or time and flowed both directions simultaneously. The Medianus Iteru magically manifested within the bottom most area of the judgment hall. (astral & echo-centric)
muth threshold – The part of the muth realm that is within one’s own mind. The entry point when one dies. A “door” between the mort-transterrenus replica and the phantasmal carbon. (astral & echo-centric)
For starters, this was a double reap, which was unusual for humans. The status quo was one reaper, one soul. Moreover, the subjects were not within the mort-transterrenus replica, which was the muth stratum of the omni-transmundane replica, where a reaper would expect to find a tethered soul. Rather, they were inside the muth threshold, which was the muth stratum of the astral threshold, or the realm of death inside one’s own mind. This aberration should not be.
Necromanteion – An ancient Greek temple of necromancy dedicated to Hades and Persephone. Due to the remnants of strong sorcery performed by the Greeks, it still existed in the (lower) muth domain. (astral-centric)
Prism of Providence - houses the hourglasses of the Kinder (echo-centric)
Tenfkep – a temple that existed solely in the muth domain (and thus the astral and echo). It was a temple to those who had gone before, honoring the dead. (echo-centric)
Twixt - The docks on the Medianus Iteru serving the Crystal of Constellation’s judgment hall. (astral-centric)
Tween -- The docks on the Medianus Iteru serving the Crystal of Kismet’s judgment hall. (astral-centric)
Wash, The -- The energy loop that was used for reincarnation. That energy loop could be manipulated by certain gods via the feat Hands of the Reaper to effect the mundane replica from the muth domain. Reapers referred to this loop as “The Wash.” (Author’s note to self, I’ve never actually used this term in my books!)
astral phase – This is the next densest phase after the muth, and it dominates the astral plane. When astral energy dominates a plane, even though said plane may be affected by other energies, it is said to be astral energy dominate. Everything that is coded blue is astral energy dominate.
astral realm - Associated with Sephiroth (1.1 & π.) Ideas on Suturian Tree of Life. The astral realm was a phase (dimension or plane) of existence.
The astral realm was the collective animus of all things, even those considered inanimate by man. It was simultaneously all the subtle energies of everything and nothing, the empty space inside atoms. It was an other space, existing within the conscious mind of Paradox. It contained an astral copy of physical reality, called the omni-transmundane replica, that was the very thought form of that reality as manifested by Paradox. The subconscious mind of an individual existed within the astral realm, and was called the astral threshold.
Additionally, the astral realm contained the very thought form of every thought ever had by Paradox, and was thus vast, timeless, and had limited gravity.
The astral realm was shared by and thus connected Eden, Earth, and Lovea. In order to perform his or her godly tasks, Kinder could reach Earth or Lovea in spirit form, via the third eye, by entering and traversing the astral realm whilst the deity’s body stayed behind unconscious in Eden (or the Echo realm, which was much more dangerous), often protected by an attendant or guardian. Inside the astral realm, Kinder could converge with his or her twin soul, if desired. Here, one’s third eye perceived light as one’s eyes of normal vision would see.
Shatter Kinder were a race of strict dictates, etiquettes, and rules, and Divine Shatter Kinder were not permitted or required to astral travel to Earth or Lovea without special assignment or permission.
Finally, the astral realm held dimensional attributes that were not understood by many.
The astral domain was divided into the higher astral domain, which was reserved for the affairs of gods and the lower astral domain, which was reserved for the affairs of humans/loveans.
The astral domain is composed of: subtle forms, rudimentary subtle forms, ideal forms, thought forms, un-ideal forms, omni-transmundane replica, omni-transphantasmal carbon, and the fragmentum and rudis.
Time is subjective and may be fast, slow, or as on Eden/Earth/Lovea, dependent upon location and observer.
The astral dominate sections of the astral realm:
subtle forms – a part of the astral existing within the mundane and a part of the mundane existing within the astral. It is astral energy dominate with a mundane energy influence.
rudimentary subtle forms – a part of the astral existing within the muth and a part of the muth existing within the astral. It is astral energy dominate with a muth energy influence.
ideal forms – a part of the astral existing within the astral. It is pure astral energy.
thought forms – a part of the astral existing within the astral. It is pure astral energy. Thought forms exists solely in the astral realm. Thought forms never truly live, and thus have no lower energy incarnations. Thought forms do, however, have an echo copy, called un-ideal forms, which are more than just exact opposites of the thought form, for it was everything that the thought form, upon becoming an idea form, was not. For example, an un-ideal form of the concept of cold isn’t just hot, but also everything in between hot and cold, such as lukewarm or even such a vague concept as comfortable. Thought forms can never directly manifest as mundane energy. Alchemical process is always required.
un-ideal forms – a part of the astral existing within the echo and a part of the echo existing within the astral. It is astral energy dominate with an echo energy influence.
Known locations within the astral realm:
astral threshold – The part of the astral realm that is within one’s own mind. Can be a point of entry into the astral realm used by neophytes and human/lovean occultists. A “door” between the omni-transmundane replica and anywhere on the astral plane. It manifest the landscape of one’s mind, much like a dream. Can be thought of as astral imagination, used to create a self-contained reality manifested within one’s own mind. i.e. local “thought forms” only.
astral wilds - a place of non-local thought forms, the imagination of non-local consciousness (collective thought forms from God’s mind, the strongest influences were from surrounding areas). Undeveloped/undefined/imaginary astral spaces, such as astral locations without a corresponding physical materialization. Areas of the astral plane beyond Surrealia.
Kybos - where The Fates toiled. Kybos existed in the highest reaches of the astral plane. So lofty and etheric was the astral energy dominant Kybos that it had no incarnations in the lower planes, and thus, its location was imaginary and therefore not fixed.
Surrealia – the fringes of the astral threshold. One could think of it as the door frame. Surrealia is the part of one’s own mind that spills out and affects the astral wilds, whilst simultaneously being subjected to the influence of the astral wilds. It is a shared personal space / external space. The mind affecting the astral wilds, and the astral wilds influencing the mind. A tug of war between the internal astral mind and the external astral God mind. The vortex point where “as above so below” mirrors one another, and upward and downward causality crash into each other. Often, the untrained get distracted by Surrealia and never travel further.
Feats Associated with the Astral Plane:
astralport/astral travel – to teleport in subtle form.
transperceptify / transperceptification (formerly called transforming) – Highest Power:
The god rips a hole in the fabric of time, to the point of concept and mutilates reality to suite Paradox’s needs.
This creates a paradoxical vortex, which was an action that concurrently rippled backwards and forwards in time from the instance of action, to have been or will be for as long as perception deemed fit.
Thus, the manipulated could be taken from the state of thought form, before it was ever conceptualized as an ideal form and “is what it is”, to simultaneously suddenly change to its new concept (or location, or appearance, etc.), whilst always having been what it now is, all the while the Kinder was unaware of its current state of existence, until the exact moment that the manipulated suddenly is in its current state of existence, and the Kinder becomes aware of it as it “now” is.
NOTE TO AUTHOR: This has not been used up to GK or WW
echo phase – This is the least dense phase, and it dominates the echo plane. When echo energy dominates a plane, even though said plane may be affected by other energies, it is said to be echo energy dominate. Everything that is coded burgundy is echo energy dominate.
echo realm – Associated with Sephirah (0.) Void and the Qliphoth. A phase of existence. The echo realm was a hidden part of the astral realm, contained within it. Though part of the astral plane and accessed via the astral plane, the echo realm is none-the-less considered its own dimension, a pocket dimension within the astral plane.
Accessible via the fourth eye, it was inaccessible to humans/loveans and most Kinder. Unlike the third eye or the eyes of normal vision, through the forth eye, one could see the light of both suns, both creation and destruction, simultaneously. Due to the intense fear inspired in the echo realm, the untrained Kinder dare not enter the echo realm without a Master to guide him or her.
The echo realm existed within the collective animus of all things within Eden, even those considered inanimate by petty Kinder. It was an inner space, existing within the subconscious mind of Paradox, utilizing that empty space inside atoms. It contained an echo copy of the omni-transmundane replica, called the transmundane replica, which was the very thought form of that reality as imagined by Paradox (both before it is imagined, and after being manifested ~ the paradoxical echo). Gravity behaved as if in the astral realm proper.
Both Earth and Lovea have an equivalent to the echo realm of Eden, but the individual echo realms are not connected. It was possible to enter the echo realm in spirit form only, though there was seldom cause to do this.
The echo realm is composed of: atomus, unnamed, unnamed, unformed still naming, neither-neither, transmundane replica, transphantasmal carbon, and un-ideal forms.
Time is subjective and may be fast, slow, or as on Eden/Earth/Lovea, dependent upon location and observer.
atomus – a part of the echo existing within the mundane and a part of the mundane existing within the echo. It is echo energy dominate with a mundane energy influence.
fragmortomus – a part of the echo existing within the muth and a part of the muth existing within the echo. It is echo energy dominate with a muth energy influence.
fragmentum – a part of the echo existing within the astral and a part of the astral existing within the echo. It is echo energy dominate with a astral energy influence.
rudis – a part of the echo existing within the astral and a part of the astral existing within the echo. It is echo energy dominate with a astral energy influence.
neither-neither – pure echo energy
Time is not perceivable / non-existent and only exists upon existing.
Known locations within the echo realm:
pitch, the – an inner part of the echo plane, used for echoportation, with no sensory connection to corporeal Eden. Inside the pitch, one was surrounded by an intense, moving blackness that caused motion sickness. Furthermore, one’s perception was changed, causing disorientation.
Feats Associated with the echo realm
echoport – to teleport in corporeal form via the echo realm. Echoportation of objects was possible. Objects that directly touched the Kinder, such as clothes or items in a pocket, were automatically echoported with the Kinder. Larger items required a great deal of concentration and energy to perform the appropriate mudra for echoportation, and thus it was an extremely uncommon feat. The larger the item, the more difficult it was to echoport. Echoships required a special power source for this.
The Four Phases can be likened to The Four (or Five) Worlds of Kabbalah, though I offer my own interpretations.
Traditionally, according to the Golden Dawn, each of the Four Worlds is represented by a suit of the tarot: King = fire, Queen = water, Prince = air, Princess = earth.
The Four Phases TOL equivalences would thus be :
King = echo (void defined), Queen = astral (air / spirit), Prince = muth (fire / water)(QTOL fire / water), Princess = mundane (earth).
On the Suturian TOL, echo = Ain Soph Aur, astral = Daath, muth = Tiphareth, mundane = Yesod.
This concept is further reflected in the illustration “The First Rays” on page ___.
Zimzum ~ Stage 1. Void undefined to Void defined.
Begin King = Ain Soph Aur , echo (void defined)
* * * * * * * * * *
Begin First Rays
Zimzum ~ Stage 2. Echo to Astral
Begin Queen = Daath, astral (air/spirit)
End First Rays
* * * * * * * * * *
Begin Second Rays
Zimzum ~ Stage 3. Astral to Muth
Begin Prince = Tiphareth, muth (fire/water)
End Second Rays
* * * * * * * * * *
Begin Hybrid Rays
Zimzum ~ Stage 4. Muth to Mundane (Corporeal)
Begin Princess = Yesod, mundane (earth)
End Hybrid Rays
End Hybrid Rays
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